Social Enterprise »

CITC Enterprises, Inc.

Championing social enterprise through leadership and innovation to create opportunities and a lasting social impact for Our People. —CEI mission statement

Game-based learning is an effective way to engage young people in the classroom, in after-school environments and at home. Well-designed games have the opportunity to support Alaska Native youth’s academic success, sustaining and expanding their interest in school.

Game-based learning is an effective way to engage young people in the classroom, in after-school environments and at home. Well-designed games have the opportunity to support Alaska Native youth’s academic success, sustaining and expanding their interest in school.

CITC’s Board of Directors established the for-profit subsidiary, CITC Enterprises, Inc. (CEI) in 2010, recognizing that social enterprise can create additional revenue for funding programs and services, and chart a new path for CITC’s organizational sustainability and self-determination.

After exploring multiple opportunities, CEI narrowed its focus to the video-game industry for its financial potency, relevancy and potential to empower Alaska Native youth and young people around the world.

A partnership was formed with E-Line Media, a New York-based game developer providing national leadership in the use of digital games for social impact through a growing portfolio of educational-based titles.

CEI also saw value in harnessing the immersive power of video games to engage modern audiences through an introduction to the history, cultures and mythology of indigenous people of the circumpolar region.

This strategy has come to fruition through the much anticipated release of the first-of-its-kind game “Never Alone (Kisima Inŋitchuŋa).” This innovative, atmospheric puzzle-platform game was inspired by traditional Iñupiat folklore, stories and characters handed down over many generations through traditional storytelling.

Never Alone is available beginning Nov. 18 as a digital download for PlayStation 4 and XBox One consoles, and for Windows-based PCs through Steam.

Building on this framework of engagement and skill development, CITC will facilitate the start of a new knowledge-based industry in Alaska over the next decade, and is developing cooperative programs with several educational institutions that will lead to jobs, and academic credit and certifications.

Game-based learning is an effective way to engage young people in the classroom, in after-school environments and at home. Well-designed games have the opportunity to support Alaska Native youth’s academic success, sustaining and expanding their interest in school.

Through carefully designed game-infused opportunities for young people tied closely to CITC’s core values, CEI seeks to empower a new generation of change agents in working for the advancement of all Alaska Native people.